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Old Nov 08, 2009, 11:24 AM // 11:24   #41
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Originally Posted by reaper with no name View Post

Clearly, you don't know how to use SF properly, because it beats 600 at almost everything. In fact, I cannot think of a single situation in which 8 SF sins would not beat 8 600 monks (yes, even those ones with touch skills and whatnot), for the simple fact that 600 monks tend to be 2-man teams. The difference in effectiveness between the two is huge.

clearly you dont know how to play 600 since most eon dungeon cant be donne by perma when 600 do it easy , since most vanquish cant be done by perma also or anyway 3 time slower than 600... AND I M TALKING OF NO CONSET PERMA
also ,try to go in soo without a conset and tell me how good it is , try to vanquish zonnes of eon , 600 can farm like 3 time more place than perma and they farm half of thoose perma can do faster than him.
and i m quite sure that 4x600+4xsmite can defeat fatser UW than 8 NO CONSET perma

play more thoose 2 class and you will realise 2 things :

1-perma under no conset dont have enough nrj , they need to regen it evry 2/3 sliver

2-perma under no conset are uber slow because of constant casting of glyph/echo and shadow and cant realy avoid dangerous enemies

and even when you manage it , it ask lot of skill and time :

1-not all pug have skill , very far from it^^
2-if UW clear time pass at 45/1h30 witch would be the case with 8 perma no conset (with ofc some PGM who will clear in 35/40 but very rare guild team with skype) , then as a balanced team can clear UW in 1h/1h45 we would be in some kind of balance .





and about ragnar clear ?

who care ? this is a small uselless dongeon nothing to compare with UW or FOW or DOA
and there will alway be some place that can be farm in 5 minute by the right build ...as long it is not the same build for all place and that ELITE zonne cant be beaten in 10 minute it suits most of us anyway it suits me
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Old Nov 09, 2009, 03:51 AM // 03:51   #42
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Originally Posted by nawak View Post
clearly you dont know how to play 600 since most eon dungeon cant be donne by perma when 600 do it easy , since most vanquish cant be done by perma also or anyway 3 time slower than 600... AND I M TALKING OF NO CONSET PERMA
also ,try to go in soo without a conset and tell me how good it is , try to vanquish zonnes of eon , 600 can farm like 3 time more place than perma and they farm half of thoose perma can do faster than him.
and i m quite sure that 4x600+4xsmite can defeat fatser UW than 8 NO CONSET perma

play more thoose 2 class and you will realise 2 things :

1-perma under no conset dont have enough nrj , they need to regen it evry 2/3 sliver

2-perma under no conset are uber slow because of constant casting of glyph/echo and shadow and cant realy avoid dangerous enemies

and even when you manage it , it ask lot of skill and time :

1-not all pug have skill , very far from it^^
2-if UW clear time pass at 45/1h30 witch would be the case with 8 perma no conset (with ofc some PGM who will clear in 35/40 but very rare guild team with skype) , then as a balanced team can clear UW in 1h/1h45 we would be in some kind of balance .





and about ragnar clear ?

who care ? this is a small uselless dongeon nothing to compare with UW or FOW or DOA
and there will alway be some place that can be farm in 5 minute by the right build ...as long it is not the same build for all place and that ELITE zonne cant be beaten in 10 minute it suits most of us anyway it suits me
Lets see Dryad's bow=what 100+ectos? yeah small useless dungeon. Last i checked DoA was getting run through in 37 mins. Gonna complain about that too?

You keep saying conless Perma is bad, who cares, how many people actually run Perma without consets. Cons are in every Speed Clear out there, minus a handful that I can think of, and I'm pretty sure I know just about every Speed Clear out there, I've done them all essentially.

And last I checked Slaver's is just stupid hard to get run by a 600, where a perma can do it in an hour or so. Permas will always be faster dungeon runners then 600's in about 90% of the dungeons. Show me a 600 that can run frostmaw's in under 20 mins, and I will give you the password to my accounts.

Lastly, who 600/smites VQ's? Your turning what could be a 30-45 min VQ into an 2+ hour Vanquish. Sounds stupid to me, but hey if that is how you wanna use your playing time, by all means go for it.

Last edited by Schnellburg; Nov 09, 2009 at 03:54 AM // 03:54..
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Old Nov 09, 2009, 07:54 AM // 07:54   #43
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Lets see Dryad's bow=what 100+ectos? yeah small useless dungeon. Last i checked DoA was getting run through in 37 mins. Gonna complain about that too?

You keep saying conless Perma is bad, who cares, how many people actually run Perma without consets. Cons are in every Speed Clear out there, minus a handful that I can think of, and I'm pretty sure I know just about every Speed Clear out there, I've done them all essentially.

And last I checked Slaver's is just stupid hard to get run by a 600, where a perma can do it in an hour or so. Permas will always be faster dungeon runners then 600's in about 90% of the dungeons. Show me a 600 that can run frostmaw's in under 20 mins, and I will give you the password to my accounts.

Lastly, who 600/smites VQ's? Your turning what could be a 30-45 min VQ into an 2+ hour Vanquish. Sounds stupid to me, but hey if that is how you wanna use your playing time, by all means go for it.
YA the best is to nerf SF ^^ . Ncsoft or anet just screwing he GW they may screw up the GW2
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Old Nov 09, 2009, 08:46 AM // 08:46   #44
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Originally Posted by Schnellburg View Post
Lets see Dryad's bow=what 100+ectos? yeah small useless dungeon. Last i checked DoA was getting run through in 37 mins. Gonna complain about that too?

You keep saying conless Perma is bad, who cares, how many people actually run Perma without consets. Cons are in every Speed Clear out there, minus a handful that I can think of, and I'm pretty sure I know just about every Speed Clear out there, I've done them all essentially.

And last I checked Slaver's is just stupid hard to get run by a 600, where a perma can do it in an hour or so. Permas will always be faster dungeon runners then 600's in about 90% of the dungeons. Show me a 600 that can run frostmaw's in under 20 mins, and I will give you the password to my accounts.

Lastly, who 600/smites VQ's? Your turning what could be a 30-45 min VQ into an 2+ hour Vanquish. Sounds stupid to me, but hey if that is how you wanna use your playing time, by all means go for it.


let say it easy for slow to understand people

who need +20% fast reload ? perma only right other class use it but dont need , in 99% dungeon farm perma use conset , (and yes i dont give a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO perma can still farm one (quite hugly ^^) bow, it s price will go down and period .
so if they nerf essence so it reload only 10 % but fast incant 20% then still will be uber usefull for teams but no more a/n a/m a/d etc noob perma god mode...only slow using glyph/echo perma so only 10% of actual farm will be left .... and personaly i would ask then for 600 limitations ^^


and about doa ... kind of limit if it is 4 zone 37 minutes , but i guess it use essence ?^^


what it mean :

you can keep your nice perma you developed but SC is quite dead you need to learn to tank with it even if u can still farm 3/4 place

Last edited by nawak; Nov 09, 2009 at 08:50 AM // 08:50..
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Old Nov 09, 2009, 09:05 AM // 09:05   #45
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Originally Posted by talisk3 View Post
What's the point in shadow form if you can't do damage, just for a run skill?
I write the answer on your answer just under the description that I've thinked. The meaning of SHADOW FORM is a ghosthly form, a travel in another plain. Why I have to deal damage when I'm on another plain?
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Old Nov 09, 2009, 10:30 AM // 10:30   #46
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Originally Posted by nawak View Post
let say it easy for slow to understand people
Yeah Let me put this , its easy :
- You cant nerf something that ALL PPL can use just to nerf ONE THING ( SF , SC , whatever ).
Its easy right ? asking to nerf Cons or boost UW monsters is just as absurd as asking for a nerf to staffs enchant wrap , or sins energy regen to be 3 instead of 4 , etc. When you break that rule , you break the game even more than just a single broken skill. Thats it .


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Originally Posted by Winry Sagara View Post
I write the answer on your answer just under the description that I've thinked. The meaning of SHADOW FORM is a ghosthly form, a travel in another plain. Why I have to deal damage when I'm on another plain?
If you are only "tanking" and cant deal damage from any source , the drawback of losing almost all HP when it ends its retarded ..... but thats another matter.
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Old Nov 09, 2009, 11:05 AM // 11:05   #47
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my guildmates and I were discussing how they should change Shadow Form into a 1 minute stealth enchant that could be used during battle to avoid a wipe.
In PvE: all of the party goes stealth until they attack a mob or 1 minute is up.
In PvP: the Sin goes stealth until they attack someone or 1 minute is up.

Then it would be "Shadow" Form.

Last edited by Rexion; Nov 09, 2009 at 11:51 AM // 11:51..
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Old Nov 09, 2009, 01:11 PM // 13:11   #48
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Originally Posted by Winry Sagara View Post
I write the answer on your answer just under the description that I've thinked. The meaning of SHADOW FORM is a ghosthly form, a travel in another plain. Why I have to deal damage when I'm on another plain?
Then people would just use degen.
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Old Nov 09, 2009, 10:03 PM // 22:03   #49
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Originally Posted by upier View Post
Which means that by nerfing SF - there will be no way to beat UW.
What? SMS did it when EoTN came out, no problems.

it DID take around an hour though.
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Old Nov 10, 2009, 05:54 AM // 05:54   #50
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Then people would just use degen.
Problem is, degen alone cannot beat UW... even if it did, it would take a hell of a long time.
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Old Nov 30, 2009, 01:00 PM // 13:00   #51
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Originally Posted by Tenebrae View Post
Yeah Let me put this , its easy :
- You cant nerf something that ALL PPL can use just to nerf ONE THING ( SF , SC , whatever ).
Its easy right ? asking to nerf Cons or boost UW monsters is just as absurd as asking for a nerf to staffs enchant wrap , or sins energy regen to be 3 instead of 4 , etc. When you break that rule , you break the game even more than just a single broken skill. Thats it .




If you are only "tanking" and cant deal damage from any source , the drawback of losing almost all HP when it ends its retarded ..... but thats another matter.


-conset only exist since eotn
before they exist no SC could exist
so of course we can nerf them as they are stupid god mode item
and anet did nerf expertise for example for PVP purpose so yes anet can nerf for one purpose a multiple use stuff
and most team anyway would not be concerned by a 10% reload nerf specialy if balanced by a 10/20% cast buff

and if u knew how to play a tank you would see that "the drawback of losing almost all HP when it ends" has a lot of meaning ... too bad you only discovered perma with EOTN ... as a nightfall user of perma i can tell you it already had a lot of meaning ... and at that time ou could not realy deal damage with a perma .... good old days ....



and about beating UW , uw was beaten long before conset ever existed so yes we will still be able to beat uw ...but it will take 1 or 2 hour like it should
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Old Nov 30, 2009, 01:34 PM // 13:34   #52
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Originally Posted by nawak View Post
-conset only exist since eotn
before they exist no SC could exist
so of course we can nerf them as they are stupid god mode item
and anet did nerf expertise for example for PVP purpose so yes anet can nerf for one purpose a multiple use stuff
and most team anyway would not be concerned by a 10% reload nerf specialy if balanced by a 10/20% cast buff
What part of this "- You cant nerf something that ALL PPL can use just to nerf ONE THING ( SF , SC , whatever )." didnt you undestand ?
Is QUITE simple , in that "whatever" insert "consumables" or something that matches the criteria "something that all ppl can use". If you cant do that , nobody can help you.

Quote:
Originally Posted by nawak View Post
and if u knew how to play a tank you would see that "the drawback of losing almost all HP when it ends" has a lot of meaning ... too bad you only discovered perma with EOTN ... as a nightfall user of perma i can tell you it already had a lot of meaning ... and at that time ou could not realy deal damage with a perma .... good old days ....
Once again , learn to read. I wasnt talking to you and yes , i know how to tank ( pffff , because it is soooo important in GW .... ) and you failed , i used perma before EOTN.

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Originally Posted by nawak View Post
and about beating UW , uw was beaten long before conset ever existed so yes we will still be able to beat uw ...but it will take 1 or 2 hour like it should
Pointless , incoming change to SF. As pointless as trying to nerf the place/zone/items instead nerfing the runner/skill combo itself.
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Old Nov 30, 2009, 05:05 PM // 17:05   #53
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Originally Posted by Tenebrae View Post
"- You cant nerf something that ALL PPL can use just to nerf ONE THING ( SF , SC , whatever )." .
who say that ? you ? ursan is a good counter exemple




Quote:
Originally Posted by Tenebrae View Post
Once again , learn to read. I wasnt talking to you and yes , i know how to tank ( pffff , because it is soooo important in GW .... ) and you failed , i used perma before EOTN.
and you dont think that loosing almost all health if SF end is an handicap ?
and if what you mean by that is that because the health loose was created it mean SF should not be permanent ? then why you think arena did create GOS and conset while they knew perma were existing ^^


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Originally Posted by Tenebrae View Post
Pointless , incoming change to SF. As pointless as trying to nerf the place/zone/items instead nerfing the runner/skill combo itself.
once again who say that ?
i prefer that perma still exist when i do want them to loose power


what cant YOU understand in the fact that non conset perma aint over powered ? as i said before if u nerf one tank why dont u nerf others ?
and once again take out thoose stupid conset and perma already loose 75% power...
no conset UWSC would take about 45/60 minute ... it would then be acceptable

AND ONCE AGAIN I DONT ASK FOR CONSET SUPRESSION BUT NERFING ONE OF IT S ATRIBUTE TO REPLACE IT BY SOME OTHER ATRIBUTE WHO WOULD BE ADAPTED TO LOT OF OTHER CLASS LIKE FAST CAST

any way :
1-your too limited for this discution to have any interest
2-i dont give a f*** any more i dont play anymore this stupid game nor any other arena/ncsoft games ... bye
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Old Dec 01, 2009, 12:45 AM // 00:45   #54
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Originally Posted by nawak View Post
who say that ? you ? ursan is a good counter exemple
Do you have problems reading ENGLISH or something ?
You cant nerf something that ALL PPL can use just to nerf ONE THING ( SF , SC , whatever ).

What part of ... bleh you know what ? nvm , you are not worth.

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any way :im too limited for this discution to have any interest
Fixed , bye.
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Old Dec 01, 2009, 07:42 AM // 07:42   #55
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Originally Posted by Rexion View Post
Legit post:

my guildmates and I were discussing how they should change Shadow Form into a 1 minute stealth enchant that could be used during battle to avoid a wipe.
In PvE: all of the party goes stealth until they attack a mob or 1 minute is up.
In PvP: the Sin goes stealth until they attack someone or 1 minute is up.

Then it would be "Shadow" Form.
To be honest, I actually quite like that idea....the main reason I like shadow form to begin with is that it can be used as a "pugger's clutch", reducing the need to constantly have a perfect team.

Instant god mode for entire party to prevent wipe until things get under control is actually quite good and balanced, pug friendly but still not overpowered.

Last edited by UnChosen; Dec 01, 2009 at 07:46 AM // 07:46..
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Old Dec 01, 2009, 10:25 PM // 22:25   #56
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I say, if you want to keep SF, at least let other classes upkeep it.
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Old Dec 02, 2009, 01:59 AM // 01:59   #57
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lower the damage of skeles in UW. not the attacks they do, im totally fine with their wicked ability to kick the crap out of permas, its just that they can wipe an entire team with they spawn 4 of em in one vicinity.


other i like this idea. i dun mind having to use swiftness all the time to keep up SF. its an extra second and we dont have to pay for BUs or Cons anymore. i guess itll hurt the economy though for all those people who power trades cons and BUs and feathers


ps- this is actually one of the best suggestions towards the current SF/SC debate going on. good job dude
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Old Jan 25, 2010, 07:28 AM // 07:28   #58
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Originally Posted by rb.widow View Post
So everyone in the game WHO DOES NOT do SC should get screwed because of a few who do, the easiest way to nerf it, is to simply make SF have a longer recast time or make the enemies have touch skills that remove enchants, thus bypassing SF altogether.

yes cause conset RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs up more the game than shadow form any way...

what was 1 st SC ????
ursan ...using cons

do you know any no conset SC ?
none exist

what can a perma without cons do ?
nothing very impressive or at least nothing pug would massively run

would a 10% reload lost change a lot for evry one ?
no , specialy if replaced by + 10/20 % fast cast


so yes leave shadow form alone
nerf conset
nerf gos

perma should at least be conserved as echo a/mes form
gos a/el perma can be removed but only if changing gos dont affect obsidian tank etc

Quote:
Originally Posted by athariel View Post
I say, if you want to keep SF, at least let other classes upkeep it.

no way ! we are not talking of teleport and enigma here
only sin can be perma now and it should stay so , and only a/mes and eventualy a/el should be ... no a/mo a/d etc ...that is god mode to be able to be perma with dp+sf


Quote:
Originally Posted by Tenebrae View Post
Do you have problems reading ENGLISH or something ?
You cant nerf something that ALL PPL can use just to nerf ONE THING ( SF , SC , whatever ).

What part of ... bleh you know what ? nvm , you are not worth.


Fixed , bye.

learn to read

YOU CAN NERF SOMETHING THAT ALL PEOPLE CAN USE JUST TO NERF SF AND SC now go back playing barbie plz

it s not because you need 20% reload for your stupid builds that we would not nerf it if too many build get over powerfull because of this noob consumable
essence is overpowered = nerf
shadow form is not overpowered without essence = no nerf

easy to understand even for d... a.. ... uh teneb ?

Quote:
Originally Posted by Tenebrae View Post
any way :im too limited for this discution to have any interest
man this guy has a sense of humour ... i swear ...

Last edited by nawak; Jan 25, 2010 at 11:53 PM // 23:53..
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